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Because of this inner world of fantasy, Boars seldom perceive whatever is going on around them in its true light. As a trend, Boars tend to fantasize about situations and people and because they spend so much time in their own fantasy land, this can catch them unawares in other more worldly areas. Outgoing and amiable, Eagles attract friends wherever they go and those whom Eagles befriend have their unswerving loyalty.īoar: As a credit to those of the Boar and considering their many vulnerable characteristics, they are incredibly adaptable and resilient. They can be objective in judgement, and tend to not let their emotions get in the way of the right decision. Because of their high focus on intellectual exploration, many inventors, eccentrics and highly original trailblazers are born under this sign. Quote from: Norbayne Horoscope Eagle: Those born under the sign of the Eagle tend to be born explorers, often going out of their way to take not only the path less travelled, but the more difficult and challenging path too. It is entirely up to the individual player as to how they choose to interact with this option. This is not to say that in acting in opposition to your birthsign, you are acting out of character, but rather to provide a framework for a player to use if they are unsure of how their character may behave. Each birthsign comes with a sample 'personality' which can be used as a guide in acting as your character.
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It is intended to help new players grasp the idea of playing a character separate from themselves.
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By default this does not mean much, if anything, however these can be used almost as a roleplaying guide for the character. There is/will be artwork which will provide examples. Much the same as height and weight, this is pretty much only for aid in visualising your character. These only rarely have much of an effect, but sample ranges are provided for each race.
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An essential part of creating a character in any game, there's a fair bit of material covering the languages and naming conventions of the races and cultures of the world. Typical examples of using the find and destroy strategy are battles in the Ya-Drang Valley (1965) and the height of Hamburger (1969).This thread contains most everything of what one might need to create a character to play a campaign in the world of Norbayne. Its use was due to the specifics of Vietnam’s natural conditions ( jungle and mountains), which made it difficult to detect large units of the NFED and the North Vietnamese army, as well as a lack of human resources: as Secretary of Defense Robert McNamara noted, out of about 500 thousand US troops in South Vietnam (at the end 1967 ) only 70 thousand could be simultaneously involved in offensive operations the rest were in auxiliary units or were involved in the protection of facilities. The strategy was adopted by the American command in the summer of 1965. More often, fire contact did not occur, since the enemy forces simply did not appear in the search area. In many cases, the unit that carried out the initial search (usually a platoon or company ) found the enemy only in an ambush and suffered losses. After the first fire contact, additional units were dispatched, blocking the enemy’s possible escape routes, while the detected forces were destroyed using aircraft and artillery. The essence of the strategy was that the detachment of the American army was supposed to go to the area controlled by the enemy to locate large enemy forces. įind and destroy ( Search and destroy or Seek and destroy ) is an offensive strategy developed in the mid-1960s at the beginning of the Vietnam War by US Commander-in-Chief William Westmoreland. American soldiers search homes of Vietnamese in search of members of the NLFL.
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